Sweet Baby
Nov. 21st, 2012 05:24 pm
Here is what happened when I finally played with it a couple of weeks ago. I started it up and read the directions very thoroughly. It has a clock feature, which shows the regular time. The baby usually sleeps at the same time you do, except for when its first born. When it was born it seemed to stay awake all night and lost a lot of happiness and health because I was asleep. Luckily it didn't die, but I had to spend quite a bit of time giving it care to get its vitals back up. The baby seems to put on more and more clothing the better you take care of it. If you neglect it it because rebellious and seems to want to wear skimpier clothing (thats my interpretation). It has a food icon, which is probably a rice bowl, a candy icon and a drink icon. when its first born it only wants to drink. After the first year it will take rice and candy. The candy makes its IQ go down. Reading and playing the game will make its IQ go up. The game is rock-paper-scissors and can't be played until it grows a little bit. It enjoys being cleaned from the very beginning, which is how its happiness goes up for th emost part. when it needs something it will show a sort of towel icon to indicate its hungry. If it needs some other type of care a sad face will appear.
One thing I noticed is that it is difficult to tell what the child needs. There is never any sort of medical aid icon that pops up indicating it is sick. I don't think it ever ran away, but I disciplined it a couple of times after not being able to figure out what it needed after it got older. As it ages it seems to get more rebellious when you play with it. If you read to it a lot it becomes more modest and grows longer hair and puts on a longer skirt. The "runaway" icon never appeared when I played with it.
Another odd thing is that the sound button is also the reset button. If it press it for a millisecond the sound turns off, and on, but if you push it for too long the baby restarts completely. I didn't want to turn the sound off at all for fear of it restarting, but luckily the beeping is so low that it didn't irritate me anything.
All of the vitals can be monitored at the bottom of the screen, which displays a heart for health, a happy face for happiness, IQ for intelligence, age, weight and time. Not all vitals are displayed at once however, so you must scroll through them to select. Its a bit odd but you'll see what I mean when you start it up.
Something I didn't like about it is that it doesnt move around the screen. The only actions it does it stay still and move its face or change styles. It doesn't even show the baby playing when you choose the game. It shows the baby's face moving when it eats, sleeps or expresses emotions, but thats it. the body just seems to be there for the sake of the clothes. On the other hand, the pet is sufficiently unique and interesting enough in its options for it not to matter too much.
Interestingly, after about 4 or 5 years it suddenly went back to infancy. I know I didn't accidentally restart it because the time was not changed, so... yeah.... weird. I dunno if thats a good thing or a bad thing, though.
I give this pet a 7 out of 10 for being unique, but it could have been an 8 or a 9 if it had better animations. Its uniqueness is what saved it from being anything lower than a 7. The sound/reset button is weird/annoying, but manageable.
Here is a picture of the one I have that was similar to my sister's old one. The package was too messed up looking to bother including it in a photo:

This is a used one I just bought off of eBay for $8. It seems to function exactly the same, but with a nicer shell, background and different sized screen. As you can see, its shell resembles the Bobo Panda Byte since they are made by the same company.

Growth Chart:
Coming soon, after I scan the directions.